http://bugs.winehq.org/show_bug.cgi?id=57022 --- Comment #12 from Stian Low <wineryyyyy@gmail.com> --- Created attachment 81055 --> http://bugs.winehq.org/attachment.cgi?id=81055 Screenshot SwiftShader vs Windows rendering practically identical including shadows not to be confused with lighting bug Screenshots show consistency between SwiftShader via d3dx9_35.dll builtin and Windows with shadows appearing/disappearing based on camera angle which should not be confused with the actual bug which seems seems more related to rendering light which causes flickering and/or colors too bright like Shani's hair. Notice shadows under table appear for cam view over left shoulder (top) but disappears for view over right shoulder (bottom). Again, normal behavior that also happens for Windows. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.