Sept. 17, 2026
1:37 p.m.
http://bugs.winehq.org/show_bug.cgi?id=59857 --- Comment #18 from Rodney <rod.huffaker@gmail.com> --- Created attachment 82113 --> http://bugs.winehq.org/attachment.cgi?id=82113 d2d1: cache compiled shape shaders at process scope instead of recompiling per device Patch 2 of 2 -- caches the built-in shape shader blobs at process scope instead of recompiling them via D3DCompile on every ID2D1Device creation. See the comment I'm about to add for details and test results. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.