http://bugs.winehq.org/show_bug.cgi?id=59631 --- Comment #20 from Stian Low <wineryyyyy@gmail.com> --- (In reply to Stian Low from comment #19)
Do these swapchain back buffer logs still appear?
Confirming these logs for wine-staging-11.9 which do not occur without staging: 0208:fixme:dxgi:dxgi_factory_CreateSwapChainForComposition iface 02A39810, device 0094FD98, desc 0022EBE0, output 00000000, swapchain 4B64515C stub! 0208:fixme:dxgi:wined3d_swapchain_desc_from_dxgi Ignoring alpha mode 0x1. 0208:fixme:d3d:wined3d_swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. 0208:fixme:d3d:wined3d_swapchain_init Unimplemented swap effect 0x3. Some games change swapeffect/backbuffer behavior depending on Windows version as reported here: https://bugs.winehq.org/show_bug.cgi?id=45364#c22 Seems staging may be causing a state diff that may trigger different behavior than non-staging that uses compatible swap effect and backbuffers. Thanks for testing. I'll take a closer look. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.