http://bugs.winehq.org/show_bug.cgi?id=60135 --- Comment #11 from chaps-tulip-pumice@duck.com --- Created attachment 81733 --> http://bugs.winehq.org/attachment.cgi?id=81733 Patch.xz
(In reply to chaps-tulip-pumice from comment #9)
Set “mIcCardRw,” “mIcCardVender,” and “mForceFeedback” to 0 in the `Fsettings.lua.gz` and `Gsettings.lua.gz` files in the game's root directory.
So its actually just a settings override than actual binary/exe hack. I'll give it a try to reproduce. Thanks for extra helpful info.
This is the exe hack to prevent the game from crashing before it reaches the main menu. The patch sets MF_SOURCE_READER_ENABLE_VIDEO_PROCESSING=TRUE on the game's existing Source Reader attribute store. With the original executable, SetCurrentMediaType(MFVideoFormat_RGB32) returns 0xC00D5212 and the game enters its DebugBreak error path. With only this attribute changed, Wine inserts the video processor and the game continues into normal gameplay. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.