http://bugs.winehq.org/show_bug.cgi?id=57270 Stian Low <wineryyyyy@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wineryyyyy@gmail.com --- Comment #3 from Stian Low <wineryyyyy@gmail.com> --- Unable to reproduce for various version of the game on various wine versions with various winecfg Windows versions set. Itch.io offers various versions of the game (XNA and FNA for Windows): https://maddymakesgamesinc.itch.io/celeste FNA is new open source replacing discontinued XNA with which the original game was developed and released: https://fna-xna.github.io/ Since then it seems to have been successfully ported to FNA as an alternative. Unclear which version bug is reports so both were tested. Steam seems to offer FNA Celeste versio and its unclear if XNA is also offered. https://steamdb.info/tech/Engine/FNA/ Game reports i386 win7 wine-9.0 so it suggests 32-bit and/or old-wow64. All of these versions worked for both winecfg win10 and win7: wine-11.8-68dd9ef2cb5 (new-wow64) wine-11.8-68dd9ef2cb5 (old-wow64) wine-10.0-debian13-apt-pkg (old-wow64) FNA (Steam version) seems to force Vulkan because mangohud always reports VULKAN instead of DAMAVAND for renderer=vulkan and WINED3D for renderer=gl. XNA does not force vulkan and seems to use D3D backend instead unlike FNA and mangohud reports DAMAVAND for renderer=vulkan and WINED3D for renderer=gl. XNA also traces logs for dxgi_factory_CreateSwapChainForHwnd which are never logged for FNA suggesting significant rendering backend pipeline diffs. As for i386 reported, I tested for Debian 13 wine-10 apt pkg and latest 11.8 old-wow64 both of which seem to involve i386 libs when running because mangohud did not work until I installed i386 version of it. Unless the error happens at a later stage than starting up the game and doing some minimal gameplay, it may be considered resolved. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.