http://bugs.winehq.org/show_bug.cgi?id=59186 --- Comment #32 from Stian Low <wineryyyyy@gmail.com> --- (In reply to calmstorm from comment #31)
Actually, its not slower the 32GB max gpu support.
Its about the same, I didn't notice a difference for some reason. its very peculiar.
Thanks for clarifying. Are you using EGL rendering? I've been taking a closer look at the code and there seems to be mechanisms based on driver features for setting GPU memory and other resources. Therefore my patch may have only been useful for fallback scenarios but it still seems to apply at least for for what in-game graphics menus report for GPU. renderer=vulkan (DAMAVAND) may work for Starcraft 2 but often it has lower performance than default gl/WINED3D: `WINE_D3D_CONFIG=renderer=vulkan wine StarCraft2.exe` -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.