Sept. 11, 2026
9:49 a.m.
http://bugs.winehq.org/show_bug.cgi?id=60313 --- Comment #1 from Rémi Bernon <rbernon@codeweavers.com> --- Yeah EGL doesn't let us render to the front buffer. This commit introduced a tentative emulation for that but it's still broken if the game is doing funny things like switching read/draw back and forth the front buffer, it's probably what is happening here. Ultimately the display mode emulation and the framebuffer surface should allow us to implement this properly. Using EmulateModeset = Y may help in this case. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.