http://bugs.winehq.org/show_bug.cgi?id=55818 --- Comment #47 from Tom M <tmwine@pertho.net> --- (In reply to Tom M from comment #45)
(In reply to Stian Low from comment #43)
(In reply to Tom M from comment #36)
VGA compatible controller: Intel Corporation UHD Graphics 620 (rev 07) (prog-if 00 [VGA controller])
Please run glxinfo to see if your INTEL_UHD620 matches variant 0x5917 recently merged:
- https://bugs.winehq.org/show_bug.cgi?id=59186 - https://gitlab.winehq.org/wine/wine/-/merge_requests/10990
If so then your GPU may not have been supported at the time and defaulted memory to ~1.5 GB. Unclear if your reports exceeding that limit are a result of a memory leak but seems odd.
Another bug reported Red Dead hanging after some time also for UHD620 variant 0x5917 even for vkd3d-proton:
https://bugs.winehq.org/show_bug.cgi?id=59008#c7
Latest pending merge request will boost max memory limit up to ~32GB per 0x5917 spec:
https://gitlab.winehq.org/wine/wine/-/merge_requests/11062
In the meantime, already merged memory limit boost to ~3 GB may be enough to confirm UHD620 0x5917 may at least be part of the problem fixed.
However if @zfigura was able to reproduce bug for different system/GPU then other issues may persist.
Regardless it may be worth a fresh test for latest wine status check.
Hi,
glxinfo gives me:
Device: Mesa Intel(R) Graphics (ADL GT2) (0x4628) (It's a 12th. gen Alder Lake Intel Iris Xe)
The game has been just fine when I've been using Vulkan/dxvk in WINE. I'm on WINE 11.11 now and it's still working OK. When I was using 'gl' as the renderer, the game would eventually run out of memory and crash depending on how much was going on but it took a lot longer.
I did notice that using bysanUI (a custom UI overlay for DAoC) instead of the game's built-in UI, it would crash almost immediately after login. So DXVK is the only thing keeping the game 100% stable for me.
Thanks, Tom
Sorry.. should have been more clear. glxinfo shows: Extended renderer info (GLX_MESA_query_renderer): Vendor: Intel (0x8086) Device: Mesa Intel(R) Graphics (ADL GT2) (0x4628) Version: 26.0.6 Accelerated: yes Video memory: 15662MB Unified memory: yes Preferred profile: core (0x1) Max core profile version: 4.6 Max compat profile version: 4.6 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.2 Does WINE 11.10/11.11 still think Intel UHD620 still only has 3 GB of RAM? Mine has 16 GB according to the above. Not sure if 0x4628 is also affected? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.