http://bugs.winehq.org/show_bug.cgi?id=45034 --- Comment #3 from C0rn3j <spleefer90@gmail.com> --- The issue is the game logging the extension string into the console using too small a buffer. I have patched RendOGL.dll using Ghidra and an LLM to help me out with it to no longer log the extensions (extension checking works otherwise, it's just the logging that is now disabled), now it no longer needs the workaround variable and launches fine. RendOGL.dll: https://cloud.rys.rs/s/PzYaHjafNeocrma Note that this is for the Czech version of the game but I presume opengl32.dll (RendOGL.dll) is the same across the different versions - if not, it should be trivial to patch in the same jump away using Ghidra(look for glGetString and go from there). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.