http://bugs.winehq.org/show_bug.cgi?id=59186 --- Comment #41 from calmstorm@posteo.de --- (In reply to Stian Low from comment #39)
Red dead bug reporter who shares your GPU mentioned different results when overriding vram via HKEY_CURRENT_USER/Software/Wine/Direct3D/VideoMemorySize:
- https://bugs.winehq.org/show_bug.cgi?id=59008#c19 - https://support.codeweavers.com/en_US/manually-set-videomemorysize
Unclear if it will make any difference for your performance but it at least fixes red dead crashing earlier than it eventually does later anyway.
I'll take a closer look at how vram auto-detect calculus for GPUs with unified shared RAM is handled which may need adjustments.
Worth a try -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.