http://bugs.winehq.org/show_bug.cgi?id=60334 --- Comment #4 from Béla Gyebrószki <gyebro69@gmail.com> --- (In reply to Filip Řeháček from comment #3)
Cross-reference: I confirmed the same "wait failed with error 87" (64-handle limit, "wait handle count 65") failure on PDF-XChange Editor's in-process COM server - see bug 55705. Attached there is a chunked-wait workaround for rpcrt4_protseq_np_wait_for_new_connection that prevents the RPC server thread from shutting down. This affects any app registering many named-pipe listeners on one protseq, so it is likely also relevant for the Steam case here. I've tested the patch using the Steam client: during a single session lasting over an hour, I launched and closed different games at least 50 times and the freeze that used to happen consistently did not recur."
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