http://bugs.winehq.org/show_bug.cgi?id=60018 --- Comment #17 from Stian Low <wineryyyyy@gmail.com> --- (In reply to zlice from comment #16)
The first one I can see being a bug or oversight or something, but youtube videos show people playing and finishing the game. The second video at the tower is totally viewable and they can interact with screens. https://youtu.be/o6_k7uK7BvA?t=1321
Based on video I was mistaken in expecting a video to actually play after the campfire scene. Maybe Waveform.m4v is valid and just used to init mfplat.
Also, I think the fact that wine is trying to double delete is a bug either way? Maybe I don't understand the program<>library/dll interaction but my patches clearly allow me to play where it was crashing before. And like I said people play and finish the game without it crashing.
Are you still testing with DXVK? Wine may still be bugged for whatever DXVK loads but vanilla loads differently and prevents crashing for whatever reason. Please with vanilla wine if you're able. Maybe DXVK expects proton-specific capabilities that vanilla wine does not provide but DXVK tries anyway without respect to vanilla context. Proton test would clarify. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.