http://bugs.winehq.org/show_bug.cgi?id=60292 --- Comment #6 from Rémi Bernon <rbernon@codeweavers.com> --- Created attachment 82051 --> http://bugs.winehq.org/attachment.cgi?id=82051 Possible fix Thanks, the issue seems to start with the game creating a pbuffer which for some reason fails on NVIDIA. Things trickle down from there to invalid wglMakeContextCurrentARB calls, to some glGenTextures bypassing the name isolation and the game ending up using a texture name twice. I think the pbuffer creation is supposed to succeed, but nonetheless its failure shouldn't trigger anything bad like that. The attached patch should fix the problem, though it doesn't fix the pbuffer creation failure. Could you check whether the attached patch helps? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.