http://bugs.winehq.org/show_bug.cgi?id=59414 --- Comment #5 from Stian Low <wineryyyyy@gmail.com> --- (In reply to Stian Low from comment #4)
MR-11398 `WINE_D3D_CONFIG=no_create_flags=0x800` fixes backtrace for Silksong and videos for both renderer=gl and vulkan: - https://bugs.winehq.org/show_bug.cgi?id=50277#c69
Silksong crashes for wine-11.14 because `d3d11_device_CreateFence` returns E_NOTIMPL fixed by returning S_OK instead after which game works including videos without MR-11398 workaround to skip d3d create flag 0x800 which is not used for Silksong: - https://bugs.winehq.org/show_bug.cgi?id=50277#c76 - https://gitlab.winehq.org/wine/wine/-/merge_requests/11398#note_147677 I will test via DisableGstByteStreamHandler which may help me run it for the first time because it seems to not apply for Signifier video bug because DisableGstByteStreamHandler seems to only apply to Signifier .m4v main menu background video which I will try to add to support also if necessary. For Linux, while playing videos, renderer=gl drops to very steady 30 fps as if intentional vs renderer=vulkan which stays steady at 60fps. Both render at 60fps during gameplay and I have not noticed any performance issues for brief test. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.