http://bugs.winehq.org/show_bug.cgi?id=53013 James M <f0rm4tm3@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |f0rm4tm3@gmail.com --- Comment #13 from James M <f0rm4tm3@gmail.com> --- For anyone trying to reproduce this on current Wine (9.x+) / GE-Proton11: The game no longer reaches the login stage on modern Wine due to two separate launch-time crashes that are distinct from this bug (the mid-gameplay freeze/crash in nexonanalytics64): 1. kernelbase CharPrevA/CharPrevExA NULL-deref (0xc0000005 at launch) - reported in bug 59926 with a patch. 2. win32u SPI_SETSTICKYKEYS/SPI_SETFILTERKEYS returning failure - reported in bug 59927 with a patch. Both are filed with patches. Comment #12's "invalid frame / Exception frame is not in stack limits" error before the game window opens is the same launch-time wall - the game cannot start without the CharPrevExA fix. If you want to test whether 53013's mid-gameplay crash still reproduces on current Wine, you'll first need those launch fixes (bugs 59926 + 59927) - without them the game crashes at launch before reaching gameplay. The mid-gameplay 0xc0000409 in nexonanalytics64 (NGS) is a separate issue that these patches do not address. Downstream (proton-ge-custom) carries both source patches as game-patches (PRs #601 + #603) until they land upstream. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.