http://bugs.winehq.org/show_bug.cgi?id=59826 --- Comment #2 from Stian Low <wineryyyyy@gmail.com> --- Created attachment 81099 --> http://bugs.winehq.org/attachment.cgi?id=81099 Screenshots Eden working after initial setup via renderer=no3d then launching via renderer=gl which starts the game without blackscreen Eden launcher only renders without d3d rendering for wine. Unclear if d3d is supposed to be supported or only gdi. renderer=gl logs d3d messages continuously for blackscreen but renderer=vulkan stops so d3d rendering may actually be failing for vulkan which may explain why it works similar to no3d/gdi instead of gl/WINED3D as expected. Official game seems to work for renderer=gl but renderer=vulkan has rendering/crashing issues. renderer=no3d also works for official launcher but popups error about lack of d3d/renderer support when launching the actual game (screenshot). This same popup error will occur when launching the game via EdenLauncher for renderer=no3d. Workaround is to launch EdenLauncher with renderer=no3d for initial setup to connect Discord account and then use renderer=gl for gameplay. Despite the EdenLauncher blackscreen for renderer=gl, the buttons still work so clicking the bottom right corner of the screen clicks the Launch button which will start the game with WINED3D/gl renderer. If you need to modify anything within EdenLauncher use renderer=no3d then switch back to renderer=gl when ready to launch the game. Wine should handle switching between different rendering backends but its unclear how that should happen for now. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.