Sept. 17, 2026
5 p.m.
http://bugs.winehq.org/show_bug.cgi?id=59857 --- Comment #22 from Nikolay Sivov <bunglehead@gmail.com> --- We should definitely reuse buffers, but it will be a bigger change to implement batching. But it should be about performance, not leaks. So I don't think it's related. Shader recompilation could be done once of course, but recreating d2d devices all the time is not ideal to begin with. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.