http://bugs.winehq.org/show_bug.cgi?id=16096 Anton Baskanov <baskanov@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |baskanov@gmail.com --- Comment #16 from Anton Baskanov <baskanov@gmail.com> --- The game uses wave tracks in ADPCM format, which we currently pass directly to IDirectSound8::CreateSoundBuffer(), which expectedly fails. I tried uncompressing Menu.wav: mv Menu.wav Menu.orig.wav && ffmpeg -i Menu.orig.wav Menu.wav After that the first second of the menu track started playing in a loop. The issue turned out to be performance_IsPlaying() always returning S_FALSE. Changing it to S_OK allowed the track play to the end. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.