http://bugs.winehq.org/show_bug.cgi?id=44345 Stian Low <wineryyyyy@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wineryyyyy@gmail.com --- Comment #4 from Stian Low <wineryyyyy@gmail.com> --- Created attachment 81783 --> http://bugs.winehq.org/attachment.cgi?id=81783 Screenshots dark map bug reproduced for wine-11.14-a37867ddf84 for only renderer=gl fixed via MR-11639 which works for gl and vulkan Screenshots dark map bug reproduced for wine-11.14-a37867ddf84 for only renderer=gl fixed via MR-11639 which works for gl and vulkan MR-11639: - https://gitlab.winehq.org/wine/wine/-/merge_requests/11639 renderer=vulkan is not bugged for latest despite seemingly using `wined3d_shader_resource_view_desc_from_d3d11` same as gl so maybe vulkan is able to handle more robustly/automatically? MR-2177 also created for vkd3d `d3d12_desc_create_srv` despite vulkan already working for whatever reason vs gl: - https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/2177 MR-2177 at least helps overall alignment/consistency between wined3d and vkd3d if nothing else which I consider worthwhile whenever possible. Found NieR dark rendering bug while seeking more duplicates for Frostpunk dark rendering bug reported around the same time but is otherwise unrelated to this bug. - https://bugs.winehq.org/show_bug.cgi?id=45364 This bug seemed trivial enough to fix while I continue search for Frostpunk duplicates. Thanks for fixing bugs for DXVK in the meantime which seems most expeditiously effective. Wish I'd joined the party earlier. Better late than never I hope. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.