http://bugs.winehq.org/show_bug.cgi?id=60123 --- Comment #2 from Souyama <souyamadebnath@gmail.com> --- Under winedbg it's truncated to 255 characters. I understand trying to avoid buffer overflow but I was under the impression that those WINEDEBUG flags were to capture debug log outputs. I am trying to replicate this behaviour of capturing game logs. OG Reference code: https://github.com/WFCD/WFinfo/blob/master/WFInfo/LogCapture.cs Which I am replicating by making my binary launch the game with the WINEDEBUG env var set first. Can't the buffer size be made adjustible via another env var? Or if to remain fixed size increase to 4096? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.