http://bugs.winehq.org/show_bug.cgi?id=59673 --- Comment #2 from duuqnd@stacken.kth.se --- I'm rebuilding a Wine from the current latest commit now. That will take a while so I'll comment with the log asked for once that's done. In the mean time I can mention that I'm also using Mesa, but with AMD card (a Radeon RX 9060 XT on my desktop computer, some integrated whatever AMD on my laptop, same error on both). The error the game gave me first (when I was on the release Fedora shipped at the time) was that initializing the graphics class failed, but the Direct3D call the message box described was said to have succeeded with an S_OK. It was quite literally a "failed: call succeeded" kind of situation. For a while I tried decompiling some parts of the game to figure out how that could happen, but had no luck. While performing the git bisect it ended up telling me different things at different points. I think I remember seeing some of those calls actually being said to have failed. And for some commits I instead got hard crashes inside the wined3d code. I'll attach some screenshots. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.