http://bugs.winehq.org/show_bug.cgi?id=59109 --- Comment #8 from Paul Gofman <pgofman@codeweavers.com> --- I am not sure how exactly this bug is related? The apparent problem in that bug is that the rendering fails to update due to ddraw or else reasons, thus probably results in default window surface color showing up. The fact it changed to white maybe makes window more visible. For the essence of issue itself, also looks unlikely related, what is observed here in fullscreen mode is initial transition to d3d fullscreen and it is d3d8 while that bug is about frontbuffer update details beyond initial initialization with ddraw. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.