Aug. 11, 2026
11:35 a.m.
http://bugs.winehq.org/show_bug.cgi?id=49055 --- Comment #6 from Stian Low <wineryyyyy@gmail.com> --- (In reply to realmaitreal from comment #4)
x86_64 renderer=gl csmt=0x1 4 failing (4 runs) x86_64 renderer=gl csmt=0x0 4 failing (1 run)
Just noticed csmt=0x0 which is not handled and will probably default to csmt=0x1. csmt=0x2 forces single threading but it seems likely to produce the same results regardless if the bug you describe is related to the delayed blitting behavior I described for vk_blitter_clear_rendertargets. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.