http://bugs.winehq.org/show_bug.cgi?id=59186 --- Comment #35 from Stian Low <wineryyyyy@gmail.com> --- (In reply to calmstorm from comment #33)
I might try that later, but I am not sure what to expect. but as for am I EGL rendering, I honestly don't know. Is that the default?
Yes EGL has been default for a while and used when available unless disabled via registry. EGL (and vulkan equiv) seems to use auto-detect features via drivers to get much of what glxinfo/vulkaninfo reports. I'm testing with a Thinkpad with lower-end graphics handled by AMD Ryzen 7 7730U with Radeon Graphics. Noticable difference reported by my glxinfo vs yours is video and unified memory: Video memory: 1024MB Unified memory: no Not unified may indicate that my BIOS allows a specific range of RAM to be allocated/dedicated for display purposes which in your case may not be available because your memory is unified. Performance between GPUs that share RAM may vary but my system reports about 10 FPS higher for Witcher GOG when setting memory to 1 GB (auto default) vs 4 GB. Eariler when I said it would be counterintuitive if supporting more GPU memory caused less performance may only apply to GPU with dedicated memory. For GPUs that share RAM it may actually be the opposite in some cases where less RAM may narrow RAM access locality and lead to higher performance. It may vary across different devices and games and overall may be fairly negligible. All this to say that my patch may not have actually done much for you other than have your in-game display settings have more options which is unfortunate but at least it lead to some clarity about what may not be the problem. I'll continue testing and trying to improve performance unrelated to video memory. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.