http://bugs.winehq.org/show_bug.cgi?id=57022 --- Comment #16 from Stian Low <wineryyyyy@gmail.com> --- (In reply to Stian Low from comment #14)
Still unclear if d3dx9_36, d3d9 or both are bugged because builtin d3dx9_36 works for swiftshader d3d9.
d3d9.dll native override via Windows 11 fails with these logs as of wine-11.12: 0158:fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}. 0158:fixme:gdi:GdiEntry13 stub 0158:fixme:d3dkmt:NtGdiDdDDIOpenAdapterFromHdc (0x7ffffe20f530): stub wine: Call from 000000007BD01D98 to unimplemented function GDI32.dll.GdiEntry1, aborting wine: Call from 7BD01D98 to unimplemented function GDI32.dll.GdiEntry1, aborting Until Windows d3d9.dll native override is testable it remains unclear if builtin d3d9_35.dll is actually bugged. If bugs for Windows d3d9.dll native override are fixed and is compatible with builtin d3d9_35.dll then it may indicate that builtin d3d9.dll is actually what is bugged instead of d3d9_35 which may mean that dxvk is bugged in a similar way as wine builtin d3d9.dll. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.