http://bugs.winehq.org/show_bug.cgi?id=57022 --- Comment #11 from Stian Low <wineryyyyy@gmail.com> --- (In reply to Stian Low from comment #10)
SwiftShader d3d9.dll actually seems to render independent of d3dx9_35.dll because d3dx_effect_SetTechnique() hack has practically no impact on SwiftShader rendering which produces practically identical results as native d3dx9_35.dll and Windows runs.
Maybe d3dx9_35.dll calls are actually supposed to be skipped/ignored? I'll keep looking for rendering differences but so far they seem very subtle if they exist.
Ignore last comment which was mistake due to testing error. Confirming SwiftShader d3d9.dll does in fact depend upon d3dx9_35.dll but renders without bug and therefore compatible with it as built-in. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.