http://bugs.winehq.org/show_bug.cgi?id=58572 --- Comment #5 from azulbeae@icloud.com --- Issue is in dlls/winewayland.drv/wayland_keyboard.c but I don't know how to fix it 'correctly' due to how the virtual-keyboard-unstable-v1 protocol is written (compositors don't use any method of tagging it either it seems). add_xkb_layout in dlls/winewayland.drv/wayland_keyboard.c assigns the Windows VK for each keycode using the respective static table. This causes it to get read as VK ESC and exit winecfg. For some reason, it also cases unity games like Legends of Equestria to crash or exit. I think it also happened on some unreal game, but I remember being in the game's menu for that and forget the title, so it might just be an ESC to exit issue. WINEDEBUG=+key,+keyboard is most useful for testing/verifying. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.