http://bugs.winehq.org/show_bug.cgi?id=59631 --- Comment #32 from Stian Low <wineryyyyy@gmail.com> --- (In reply to Stian Low from comment #31)
Thanks for confirming all white/black dcomp windows also happen for you when applying patch atop dcomp wine-staging.
This is the first case of the patch not working so I'll be modding and doing more testing for compatibility.
Adding back wined3d_swapchain_gl_rotate()/wined3d_swapchain_vk_rotate() removed by patch fixes white/black screens but does not resolve flicker. Those wined3d_swapchain_gl_rotate() were removed because they cause flicker for some games using swap_effect 0x3 after adding support for RenderTargetViews for swapchains with more than 1 for wined3d_render_target_view_gl_cs_init(). I'll look closer at how dcomp depends on wined3d_swapchain_gl_rotate() differently than rendering pipeline used for those games otherwise fixed by removing rotate funcs. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.