http://bugs.winehq.org/show_bug.cgi?id=59344 --- Comment #1 from Andrey Gusev <andrey.goosev@gmail.com> --- Output on AMD 03b0:fixme:d3d:wined3d_texture_gl_prepare_texture No GL internal format for format WINED3DFMT_NV12_PLANAR. 03b0:err:d3d:wined3d_debug_callback 00007FE0C431C4C0: "GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_NONE)". 03b0:err:d3d:wined3d_debug_callback 00007FE0C431C4C0: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)". 03b0:err:d3d:wined3d_debug_callback 00007FE0C431C4C0: "GL_INVALID_ENUM in glGetTexImage(format/type)". vkd3d:0bb4:fixme:d3d12_command_list_CopyTextureRegion Depth-stencil format 0x13 not fully supported yet. vkd3d:0bb4:err:d3d12_command_list_copy_incompatible_texture_region Failed assertion: dst_format->byte_count == src_format->byte_count -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.