http://bugs.winehq.org/show_bug.cgi?id=59008 --- Comment #16 from Stian Low <wineryyyyy@gmail.com> --- (In reply to Levan from comment #15)
Created attachment 81218 [details] Crashes on 11.11 with mesa 26.3.1 (clean prefix)
Thanks for retesting. Closed bug that shares your GPU is still being updated with test results: https://bugs.winehq.org/show_bug.cgi?id=59186#c38 My GPU also shares RAM but glxinfo reports memory is not unified vs yours so my BIOS supports pre-allocating RAM from 1-4 GB which mesa driver uses. Test results for Witcher GOG show slightly better performance of +10 FPS when using only 1GB (auto default) vs 4GB so regardless it seems minimizing RAM range may be optimal for some GPUs that share RAM. In the case of your GPU however, all RAM seems to be considered open for allocation which may lead to significant fragmentation and reduced memory locality and performance over time. Please report back how much RAM is being used around the time that the game crashes if your are able. If red dead eventually uses all available RAM then some mechanisms may be needed to limit it similar to what my BIOS/driver offers but unclear whether mesa or wine or both should offer that capability. There have also been reports of memory leaks which may further exacerbate maxing out your RAM if that is in fact the problem. Otherwise it may be just the memory leak which still needs to be identified and resolved. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.