http://bugs.winehq.org/show_bug.cgi?id=59811 --- Comment #3 from Stian Low <wineryyyyy@gmail.com> --- (In reply to Stian Low from comment #2)
Regarding dcomp, 1 change was made to fix Battle.net flickering by making it compatible with changes to swapchain behavior to fix Vulkan rendering too dark for games that use SwapEffect 0x3 DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL:
Quick web search for RDR2 and DComposition returns barely any results so fail may not actually be caused by dcomp which seems more typical for menu based systems like Battle.net rather than in-game menus that seem to typically use d3d instead. Are any logs reported by console for failure? `WINEDEBUG=+dcomp,+d3d` may help further track the regression. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.