http://bugs.winehq.org/show_bug.cgi?id=46803 Stian Low <wineryyyyy@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wineryyyyy@gmail.com --- Comment #13 from Stian Low <wineryyyyy@gmail.com> --- Created attachment 80997 --> http://bugs.winehq.org/attachment.cgi?id=80997 Screenshot of bugs for GOG diablo_1.09_hellfire_v4_(78466) (gameId: 1412601690) for wine-11.9-202b45dd9aa and wine-10.0-debian-apt-pkg for comparison. Screenshots via wayland because diablo for x11 hijacks window system making screenshots more difficult for Debian 13. "Launch Diablo.lnk" of game root dir opens menu for 3 versions: 1. Diablo (gog) 2. Classic 3. Hellfire 1 (gog) and 3 (hellfire) crash immediately after intro videos but classic shows popup window "Please insert the Diablo CD into your CD-ROM drive and press 'OK'." for both wine 11.9 and 10.0. Classic popup window request for CD insert is all black for 10.0 and all white for 11.9 but clicking 'OK' reveals Diablo graphics behind for both of them. Clicking 'Cancel' opens new popup window with msg "problem occured while trying to load a file: diabdat.mpq" DIABAT.MPQ exists in root dir but same pop error occurs regardless of mapping game root dir as A:, D:, and/or E: drive via winecfg. Each game version has its own ddraw.dll: ./drive_c/GOG Games/Diablo/ddraw.dll (classic/orig) ./drive_c/GOG Games/Diablo/dx/ddraw.dll (gog-mod) ./drive_c/GOG Games/Diablo/hellfire/ddraw.dll winecfg lib ddraw native (windows) override fixes crashes for 1 (gog) and 3 (hellfire) but breaks 2 (classic) which shows a blank popup titled "Direct Draw Error" which prevent launch. Therefore 2 (classic) seems to only works with wine ddraw.dll despite it being shipped with its own (native) ddraw.dll. But without CD fix its unclear how compatible 2 (classic) is with wine ddraw. Game rendering is broken for both x11 and wayland for both wine 11.9 and 10.0 in similar ways. X11 renders everything fullscreen vs wayland which renders intro videos fullscreen but then main menu at top-left corner of screen. wine-10.0 refreshes the menu and displays it fullscreen after some seconds vs wine-11.9 which remains at top-left corner and all white and therefore difficult to use with mouse vs keyboard. Shrunken games rendered at top-left corner surrounded by black screen bug reported by: https://bugs.winehq.org/show_bug.cgi?id=52959#c21 All white menu for wayland for wine-11+ reported by: https://bugs.winehq.org/show_bug.cgi?id=59782 Fullscreen menu for both x11 and wayland both update only during mouse moves and only for regions hovered by cursor. Mouse cursor bugs seen for Empire Earth and Commandos may be related which occur only after restoring from minimized/background state such as via Alt+Tab (screenshots include EE cursor trail bug for comparison): https://bugs.winehq.org/show_bug.cgi?id=58308 Because wine-11.9 renders menus all white (at least for wayland), its more difficult to start gameplay than wine-10 so keyboard is helpful for wine 11. Gameplay seems to render far better than start menus for both wine-11.8 and wine-10 without obvious issues or differences between them. Unclear what is missing for wine ddraw.dll to handle game shipped draw.dll but they aren't all the same size which is a curious diff. All tests performed with fresh prefixes without any winetricks. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.