http://bugs.winehq.org/show_bug.cgi?id=59677 --- Comment #4 from Shmerl <shtetldik@gmail.com> --- I narrowed it down to these commits and reverting them makes it not crash: win32u: Load glBlitFramebuffer function pointer. opengl32: Fix front buffer emulation glBlitFramebuffer parameters. opengl32: Use glBlitFramebuffer instead of glBlitNamedFramebuffer. opengl32: Resolve default framebuffer before flushing. https://gitlab.winehq.org/wine/wine/-/commit/6cbfa74527fbe69bed05a9f766b26ca... https://gitlab.winehq.org/wine/wine/-/commit/6802b32b3859e3b1c3e59bdb462d373... https://gitlab.winehq.org/wine/wine/-/commit/38aa0927222e6d5783f592f95b76c1d... https://gitlab.winehq.org/wine/wine/-/commit/271ad5250ddc6f49b015957eb58c995... Posted details in Mesa bug tracker too. Hopefully between Wine and zink this can be fixed where needed. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.