http://bugs.winehq.org/show_bug.cgi?id=59826 Stian Low <wineryyyyy@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wineryyyyy@gmail.com --- Comment #1 from Stian Low <wineryyyyy@gmail.com> --- Created attachment 81098 --> http://bugs.winehq.org/attachment.cgi?id=81098 Screenshots blackscreen for default renderer=gl but fixed for no3d and flickering for vulkan for wine-11.10-4f131853af3 Confirming blackscreen for renderer=gl (default) but otherwise functional and responds to inputs like clicking top right corner of the blackscreen to close window. Mouse cursor also changes based on buttons hovered. renderer=no3d for gdi vs d3d renders best: `WINE_D3D_CONFIG=renderer=no3d wine EdenLauncher.exe` renderer=vulkan renders for d3d but flickers: `WINE_D3D_CONFIG=renderer=vulkan wine EdenLauncher.exe` renderer=vulkan spams these logs which no longer appear after applying pending merge request but it does not fix the flickering: https://bugs.winehq.org/show_bug.cgi?id=59303 https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/2063 015c:err:d3d_shader:shader_spirv_compile_shader Failed to compile shader, ret -5. 015c:err:d3d:wined3d_context_vk_apply_draw_state No pipeline layout set. 015c:err:d3d:adapter_vk_draw_primitive Failed to apply draw state. 015c:fixme:d3d_shader:shader_spirv_compile_shader Shader log: 015c:fixme:d3d_shader:shader_spirv_compile_shader <anonymous>: E9000: Aborting due to not yet implemented feature: Input mask 0xf reads components not written in output mask 0x3. 015c:fixme:d3d_shader:shader_spirv_compile_shader 015c:err:d3d_shader:shader_spirv_compile_shader Failed to compile shader, ret -5. renderer=gl also blackscreen for wine-10-debian-apt-pkg and no3d produces same results but vulkan does not spam logs as for 11.10 and does not flicker so that part may be a regression Game requires .NET framework 4.5 and only tested with mono. d3d9 seems to be used for vulkan and gl renderers but gdi logs occur for all 3 renderers. Game uses variety of modules but unclear what causes gl blackscreen: 0034:trace:gdi:alloc_gdi_handle allocated NTGDI_OBJ_BRUSH 0x1100020 1/65536 0138:trace:d3d9:Direct3DCreate9Ex sdk_version 0x20, d3d9ex 07F1F6D0. 0138:fixme:d3d:wined3d_device_apply_stateblock Last Pixel Drawing Disabled, not handled yet. 0024:fixme:dwrite:dwritetextanalyzer_AnalyzeNumberSubstitution (09F9F1E0 0 37 09FA0840): stub 0138:fixme:dwmapi:DwmGetCompositionTimingInfo (00000000 07F1F9F8) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.