http://bugs.winehq.org/show_bug.cgi?id=56654 --- Comment #23 from Stian Low <wineryyyyy@gmail.com> --- Created attachment 80902 --> http://bugs.winehq.org/attachment.cgi?id=80902 GE-Proton-32 handling Unreal Editor 5.7.4 with multiple mangohud revealing behavior that may need to be handled by wine Attached is a screenshot of Unreal Editor 5.7.4 menus working for GE-Proton-10-32 launched via: WINEPREFIX=/home/any/Downloads/GE-Proton10-32/files/share/pfx mangohud --dlsym /home/any/Downloads/GE-Proton10-32/files/bin/wine64 "UnrealEditor.exe" Each menu has a separate mangohud which reveals how Unreal Engine implements them which seems less common how most games operate which usually have only a single mangohud. This may be helpful for debugging and fixing whatever bugs prevent it from running for vanilla wine. Here is a list of bugs with keyword "Unreal" which may help resolve bugs for latest Unreal Engine: https://bugs.winehq.org/buglist.cgi?bug_status=UNCONFIRMED&bug_status=NEW&bu... You reported this bug previously regarding Crash of Unreal Editor for fornite: https://bugs.winehq.org/show_bug.cgi?id=56862 As Zeb mentioned, you should report bugs for Proton to those projects also because some bugs are specific to them and if it is in fact a wine bug then they may indicate it. Proton seems to be frozen at 10.0 staging for some reason and is behind latest vanilla wine 11.8 which may cause significant divergence despite their efforts to stay synced with upstream wine. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.