http://bugs.winehq.org/show_bug.cgi?id=58325 --- Comment #11 from Stian Low <wineryyyyy@gmail.com> --- (In reply to Stian Low from comment #10)
I'll keep debugging to determine if tests failing locally are still related to this bug. Otherwise I may be confusing it with coincidence.
I may have been running new tests too quickly after priors because after retesting more carefully and waiting for prior test processes to close before starting new tests, hangs previously reported seem mostly resolved. The time to close the processes is negligible so I just need to remember to wait a few seconds longer between successive tests. Therefore my reports of d3d tests hanging is probably invalid and I was confusing expected behavior when running overlapping tests for potential bugs. If anything else happens beyond this finding related to d3d/swapchains/race conditions then I'll report it. Otherwise all seems resolved for my part for now. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.