http://bugs.winehq.org/show_bug.cgi?id=60135 --- Comment #14 from Stian Low <wineryyyyy@gmail.com> --- (In reply to chaps-tulip-pumice from comment #13)
In my version, these two files appear automatically after launching the game once; they are indeed not included in the 7z file.
When I delete these two files, the values for these three switches in the file`s automatically generated files are set to 1.
Thanks for further clarifying expectations. Curious if MR-11398 has any effect on mfplat behavior: - https://gitlab.winehq.org/wine/wine/-/merge_requests/11398#note_147852 MR-11398 supports failing for D3D11_CREATE_DEVICE_VIDEO_SUPPORT which allows UnityPlayer.dll to support software video processing which fixes videos for many Unity games. Curious if MF_SOURCE_READER_ENABLE_VIDEO_PROCESSING behavior may be related/dependent upon D3D11_CREATE_DEVICE_VIDEO_SUPPORT and if the game supports fallback behaviors similar to UnityPlayer.dll. Although WMV2 to MFVideoFormat_RGB32 may still be an issue regardless and may need to be fixed. Some of Unity games failed for NV12/I420 to MFVideoFormat_ARGB32 without MR-11398 which helped clarify the actual bugs which may also help for wmn5r.exe. I'll test soon. Thanks again for feedback. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.