http://bugs.winehq.org/show_bug.cgi?id=59824 --- Comment #9 from Stian Low <wineryyyyy@gmail.com> --- (In reply to ilian.imc from comment #8)
Created attachment 81143 [details] all_warn_err_logs
Thanks. Logs reflect DXVK is still used which should be removed to factor it out as having some incompatibility with dcomp vs Wine's builtin renderers. With DXVK removed you may test multiple builtin renderers via: WINE_D3D_CONFIG=renderer=gl wine StudioOne.exe WINE_D3D_CONFIG=renderer=vulkan wine StudioOne.exe WINE_D3D_CONFIG=renderer=no3d wine StudioOne.exe renderer=gl is WINED3D which is default and typically produces best rendering results. renderer=vulkan is a bit less reliable and improving but still works for plenty of apps so also worth testing. renderer=no3d disables DirectX and tries to run the app via gdi if available. Some apps support this as a fallback workaround. If any of those fix the crash then it may help clarify where the fault lies. Logs reflect warn/fixme for d2d before crash but nothing stands out as obviously problematic. Running without staging may also be worth a test which works for some apps because they have an alternative rendering method without dcomp which hasn't been merged from staging yet. Logs also reflect you may be using X11 so wayland may be worth a test if available. It seems unlikely this patch for another music making app also fixes but may also be worth testing: https://bugs.winehq.org/show_bug.cgi?id=59830#c5 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.