http://bugs.winehq.org/show_bug.cgi?id=59857 Rodney <rod.huffaker@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |rod.huffaker@gmail.com --- Comment #17 from Rodney <rod.huffaker@gmail.com> --- Created attachment 82112 --> http://bugs.winehq.org/attachment.cgi?id=82112 d2d1: pool geometry vertex/index buffers instead of recreating per draw call Patch 1 of 2 -- pools the transient D3D11 vertex/index buffers created per DrawGeometry/FillGeometry call. See the comment I'm about to add for details and test results. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.