http://bugs.winehq.org/show_bug.cgi?id=59555 Antoine Le Gonidec <accounts.winehq@vv221.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- Regression SHA1| |345139cf71ab06712acf6ae4601 | |7df1e864df709 Component|-unknown |winex11.drv --- Comment #8 from Antoine Le Gonidec <accounts.winehq@vv221.fr> --- After more experiments, I noticed the loading failure only happens with framebuffer effects enabled. So it might be another symptom of the same underlying regression. With that in mind I am running a bisect where I am going to treat both symptoms (loading failure or bad rendering) as the same problem, let us see what I can spot… --- Here is the faulty commit: commit 345139cf71ab06712acf6ae46017df1e864df709 Author: Rémi Bernon <rbernon@codeweavers.com> Date: Thu Mar 6 16:28:37 2025 +0100 winex11: Use the generic context functions. 44 150 dlls/winex11.drv/opengl.c --- Reverting it on top on WINE 10.6 leads to a crash before the game even opens its first window, limiting my ability to look for a workaround. What I can confirm is that the previous commit (508f701c0e04e195804f00c889e4e5e8930f56f6) has no noticeable bug with framebuffer effects enabled. With the faulty commit on the other hand gameplay can not be reached (loading is stuck a bit before the end) if framebuffer effects are enabled. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.