http://bugs.winehq.org/show_bug.cgi?id=50277 --- Comment #81 from Stian Low <wineryyyyy@gmail.com> --- Created attachment 81685 --> http://bugs.winehq.org/attachment.cgi?id=81685 Screenshots Elderborn videos fixed via MR-11398 for renderer=gl and vulkan and darker rendering for vulkan fixed via `winecfg /v win8` until MR-10567 for win10 (In reply to Shmerl from comment #18)
Could be a similar issue. I get these errors when videos don't play in Blood West:
(In reply to mrdeathjr28 from comment #19)
elderborn (same devs of blood west) show a similar error, audio works without video
(In reply to Shmerl from comment #26)
Not sure if it's the game update that changed something or something changed in Wine, but videos in Blood West started working!
Despite Elderborn sharing the same developers it seems a duplicate of Haven video bug vs BloodWest which is able to fallback to software video decoding without MR-11398 for still unknown reasons. UnityPlayer/2020.3.10f1 args tested but none seem to support equiv MR-11398 workaround: - https://docs.unity3d.com/2020.3/Documentation/Manual/PlayerCommandLineArgume... Some UnityPlayer flags seem to be respected but not others: - -force-d3d12 never shows vkd3d but instead wined3d for renderer=gl and damavand for vulkan which may be a separate bug - -force-d3d11-bitblt-model does not fix renderer=vulkan darker rendering fixed by `winecfg /v win8` until MR-10567 for win10 - -force-vulkan and -force-glcore cause popup errors "Failed to initialize player" with details "InitializeEngineGraphics failed" which may need a separate bug Other bugs: - Alt+tab for fullscreen results in not responding state requiring force close for wayland test (seen for other games and may be a regression, x11 not tested yet; windowed mode works for wayland) - Fullscreen seems to override windowed mode every other run similar to IronHarvest which may also be a regression and makes Alt+tab bug more obvious MR-11398 was recently reviewed so I'll be working to do what I can to get it merged while I continue to also prepare to push a more complete/correct solution for MR-11404 this week which currently only works via `WINE_D3D_CONFIG=csmt=0x2,renderer=vulkan` as proof of an alternative partial fix for vulkan vs MR-11398 which supports both vulkan and gl and default csmt=0x1. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.