http://bugs.winehq.org/show_bug.cgi?id=59747 Zeb Figura <z.figura12@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|vkd3d-shader |hlsl --- Comment #7 from Zeb Figura <z.figura12@gmail.com> --- It crashes inside a Close() callback. It's not deterministic; it doesn't always crash inside the same one. Adding warn+heap showed a hint as to why. I traced the HLSL pointers, and found that, curiously, one of them was NULL. That led me to https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/2040. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.