http://bugs.winehq.org/show_bug.cgi?id=60099 Stian Low <wineryyyyy@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wineryyyyy@gmail.com --- Comment #6 from Stian Low <wineryyyyy@gmail.com> --- (In reply to S. White from comment #5)
Just to clarify, all other game audio works in the game. I can actually type in the text chat but messages just don't show up. All other scoreboard indicators for mic and audio chat are missing.
MR-11083 pending fixes mmdevapi devices misordering capture before render for registry: - https://gitlab.winehq.org/wine/wine/-/merge_requests/11083/diffs#diff-conten... Bug did not occur until after first run because somehow audio devices were loaded in correct order for prefix init but reversed for subsequent runs thereafter. A simple test for Engine DJ was to just init a new prefix and verify audio worked and then bugged after closing and rerunning. Reversing order of audio devices loaded for registry with render loaded before capture may also fix but may get reversed again without MR-11083. Bug seems very edge case because I did not find any other apps besides Engine DJ and assumed it was just a rare case of not being robust enough to handle arbitrary audio device order for registry like the vast majority of other apps. Maybe being a Microsoft game Halo Infinite also expects audio device order to match Windows that MR-11083 fixes. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.