http://bugs.winehq.org/show_bug.cgi?id=59846 Stian Low <wineryyyyy@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wineryyyyy@gmail.com --- Comment #2 from Stian Low <wineryyyyy@gmail.com> --- Created attachment 81780 --> http://bugs.winehq.org/attachment.cgi?id=81780 Screenshot MangoHUD showing OpenGL regardless of WINE_D3D_CONFIG=renderer=gl or vulkan
The destination is created via the application "allocator" and I couldn't find the location (d3d*) of where it was creating the destination Surface.
Game seems to use OpenGL for rendering vs d3d which MangHUD reports regardless of WINE_D3D_CONFIG=renderer=gl or vulkan so logs/tests may need to target opengl vs d3d. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.