http://bugs.winehq.org/show_bug.cgi?id=58769 --- Comment #10 from Zeb Figura <z.figura12@gmail.com> --- (In reply to Zak from comment #9)
(In reply to Zeb Figura from comment #8)
I will say that while this is a valid bug, it's unlikely I'm going to work on it. We'd rather just make builtin ddraw work. Yes, even in cases where it doesn't work on modern Windows.
How does the bug relate to ddraw? I tested dgVoodoo only with dx8/9 games.
Ah, I wasn't aware that it supplied d3d8/d3d9. The same still applies. (In reply to Zak from comment #9)
To reiterate, dgVoodoo already works on the less complete Vulkan backend, so it's not like this doesn't work at all on WineD3D, just on the more widely supported OpenGL backend. Translation layers such as dgVoodoo can be good tools for finding performance deficiencies, so I think it is still worth looking into.
Hmm, that's a fair point, but if it works with Vulkan it's also going to fall pretty far down the priority list. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.