[Bug 59304] New: FlatOut 2 needs "m4x4" instruction support
http://bugs.winehq.org/show_bug.cgi?id=59304 Bug ID: 59304 Summary: FlatOut 2 needs "m4x4" instruction support Product: vkd3d Version: 1.18 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: hlsl Assignee: wine-bugs@list.winehq.org Reporter: andrey.goosev@gmail.com Distribution: --- 083c:fixme:d3d_shader:shader_spirv_compile_shader Shader log: 083c:fixme:d3d_shader:shader_spirv_compile_shader <anonymous>:4:0: E2007: Unhandled instruction "m4x4" (0xd2). 083c:fixme:d3d_shader:shader_spirv_compile_shader 083c:err:d3d_shader:shader_spirv_compile_shader Failed to compile shader, ret -4. 083c:err:d3d:wined3d_context_vk_apply_draw_state No pipeline layout set. 083c:err:d3d:adapter_vk_draw_primitive Failed to apply draw state. vkd3d-1.18-211-gd9210a62 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59304 Zeb Figura <z.figura12@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|hlsl |vkd3d -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59304 Zeb Figura <z.figura12@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|vkd3d |vkd3d-shader -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59304 Francisco Casas <fcasas@codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fcasas@codeweavers.com --- Comment #1 from Francisco Casas <fcasas@codeweavers.com> --- It seems that the mNxM instructions can be lowered into several dotN instructions, I will take a look at this. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59304 --- Comment #2 from Henri Verbeet <hverbeet@gmail.com> --- (In reply to Francisco Casas from comment #1)
It seems that the mNxM instructions can be lowered into several dotN instructions, I will take a look at this.
Yeah, see shader_glsl_mnxn() in wined3d for the basic scheme if you hadn't already found that. The laborious part may end up being writing tests for all the different variants. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59304 --- Comment #3 from Francisco Casas <fcasas@codeweavers.com> --- Thanks. Support for m4x4 and similar instructions was added to vkd3d in 7ecb7c52a2b28f59509a2b9d156c2b1a07a15e6d. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59304 Andrey Gusev <andrey.goosev@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED Fixed by SHA1| |7ecb7c52a2b28f59509a2b9d156 | |c2b1a07a15e6d --- Comment #4 from Andrey Gusev <andrey.goosev@gmail.com> --- Marking fixed. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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