April 9, 2026
4:21 p.m.
http://bugs.winehq.org/show_bug.cgi?id=59304 --- Comment #2 from Henri Verbeet <hverbeet@gmail.com> --- (In reply to Francisco Casas from comment #1)
It seems that the mNxM instructions can be lowered into several dotN instructions, I will take a look at this.
Yeah, see shader_glsl_mnxn() in wined3d for the basic scheme if you hadn't already found that. The laborious part may end up being writing tests for all the different variants. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.