[Bug 56659] New: Total War Shogun 2 doesn't render 3D model textures in D3D11 mode.
https://bugs.winehq.org/show_bug.cgi?id=56659 Bug ID: 56659 Summary: Total War Shogun 2 doesn't render 3D model textures in D3D11 mode. Product: Wine Version: 9.8 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs(a)winehq.org Reporter: hibbsncc1701(a)gmail.com Distribution: --- Created attachment 76434 --> https://bugs.winehq.org/attachment.cgi?id=76434 Console log in D3D11 mode. Now that bug #53197 is fixed, the game actually gets in game with wine's builtin D3D11. However, none of the game's 3D model textures render at all. With all 3D models appearing with a solid black / dark grey color. In addition some effects are also missing. Such as the cherry blossoms and leaves on the trees. The result is a very burnt out / heavy fog looking Japan. As seen in the attached screenshots. As bug #53197 was about stubbing D3DX11LoadTextureFromTexture() in wine, it may be related. Finally, attempting to enter a battle from the campaign map will cause the game to crash after a few calls to D3DX11GetImageInfoFromMemory(). Console log attached. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56659 --- Comment #1 from Patrick Hibbs <hibbsncc1701(a)gmail.com> --- Created attachment 76435 --> https://bugs.winehq.org/attachment.cgi?id=76435 Clan selection screen without textures. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56659 --- Comment #2 from Patrick Hibbs <hibbsncc1701(a)gmail.com> --- Created attachment 76436 --> https://bugs.winehq.org/attachment.cgi?id=76436 Campaign map without textures. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56659 Gijs Vermeulen <gijsvrm(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Total War Shogun 2 doesn't |Total War Shogun 2 doesn't |render 3D model textures in |render 3D model textures in |D3D11 mode. |D3D11 mode --- Comment #3 from Gijs Vermeulen <gijsvrm(a)gmail.com> --- It will probably need implementations for D3DX11GetImageInfoFromMemory and/or D3DX11CreateTextureFromMemory. Do you happen to know if it can be reproduced using the free demo that's available on Steam? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56659 Gijs Vermeulen <gijsvrm(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|d3d |d3d-util -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56659 --- Comment #4 from Patrick Hibbs <hibbsncc1701(a)gmail.com> --- (In reply to Gijs Vermeulen from comment #3)
It will probably need implementations for D3DX11GetImageInfoFromMemory and/or D3DX11CreateTextureFromMemory.
Do you happen to know if it can be reproduced using the free demo that's available on Steam?
Sorry, I didn't notice this question. The game's demo seems to work normally, but I assume it's running in D3D9 mode. The game's demo does import those functions from d3dx11_42.dll, but I've not seen it ask for which API to use like the full version does. The UI graphics settings don't offer a choice like the full game either, so I'm going to assume that the demo cannot reproduce it. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=56659 --- Comment #5 from Gijs Vermeulen <gijsvrm@gmail.com> --- Both D3DX11GetImageInfoFromMemory and D3DX11CreateTextureFromMemory have been implemented now, so if possible, it would be nice to retest. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=56659 --- Comment #6 from Patrick Hibbs <hibbsncc1701@gmail.com> --- Created attachment 81881 --> http://bugs.winehq.org/attachment.cgi?id=81881 White Campaign map without textures. Retested in wine-11.15 with a clean prefix, we've gone from ashes to snow and ice. (I.e. The game now renders everything with a white texture.) Some fog is still present, and the game is clearly having trouble rendering sprites. (Grass in particular appears as randomly sized squares on the ground.) The game is also now complaining about D3DX11LoadTextureFromTexture and unknown DXGI formats in it's logs. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=56659 --- Comment #7 from Patrick Hibbs <hibbsncc1701@gmail.com> --- Created attachment 81882 --> http://bugs.winehq.org/attachment.cgi?id=81882 Console log from wine-11.15. Log from wine-11.15 attached. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=56659 --- Comment #8 from Patrick Hibbs <hibbsncc1701@gmail.com> --- Created attachment 81883 --> http://bugs.winehq.org/attachment.cgi?id=81883 White Clan Selection with broken grass textures. Attached image of broken grass textures. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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