wine-commits@list.winehq.org
November 2006
- 3 participants
- 792 discussions
H. Verbeet : wined3d: Set the initial FBO depth stencil when creating the device.
by Alexandre Julliard Nov. 28, 2006
by Alexandre Julliard Nov. 28, 2006
Nov. 28, 2006
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H. Verbeet : wined3d: Delete the device's FBO when destroying the device.
by Alexandre Julliard Nov. 28, 2006
by Alexandre Julliard Nov. 28, 2006
Nov. 28, 2006
1
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H. Verbeet : wined3d: Use the texture sampling function in a few more instructions (GLSL).
by Alexandre Julliard Nov. 28, 2006
by Alexandre Julliard Nov. 28, 2006
Nov. 28, 2006
1
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H. Verbeet : wined3d: Use the texture sampling function in a few more instructions ( ARB asm shaders).
by Alexandre Julliard Nov. 28, 2006
by Alexandre Julliard Nov. 28, 2006
Nov. 28, 2006
1
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H. Verbeet : wined3d: Fix the texm3x3tex instruction to sample properly.
by Alexandre Julliard Nov. 28, 2006
by Alexandre Julliard Nov. 28, 2006
Nov. 28, 2006
1
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H. Verbeet : wined3d: Create a separate function for sampling a texture.
by Alexandre Julliard Nov. 28, 2006
by Alexandre Julliard Nov. 28, 2006
Nov. 28, 2006
1
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H. Verbeet : wined3d: Select the right shader backend when creating the device.
by Alexandre Julliard Nov. 28, 2006
by Alexandre Julliard Nov. 28, 2006
Nov. 28, 2006
1
0
H. Verbeet : wined3d: Move some code specific to the different shader backends into the respective source files .
by Alexandre Julliard Nov. 28, 2006
by Alexandre Julliard Nov. 28, 2006
Nov. 28, 2006
1
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Mike McCormack : msi: Use MSI_IterateRecords in ACTION_AppSearch.
by Alexandre Julliard Nov. 28, 2006
by Alexandre Julliard Nov. 28, 2006
Nov. 28, 2006
1
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Mike McCormack : msi: Use MSI_QueryGetRecord in ACTION_AppSearchIni.
by Alexandre Julliard Nov. 28, 2006
by Alexandre Julliard Nov. 28, 2006
Nov. 28, 2006
1
0