June 8, 2007
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June 8, 2007
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James Hawkins : msi: Represent table data as bytes instead of shorts.
by Alexandre Julliard June 8, 2007
by Alexandre Julliard June 8, 2007
June 8, 2007
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H. Verbeet : wined3d: For ps_2_0 and higher, call shader_get_registers_used () in IWineD3DPixelShaderImpl_SetFunction.
by Alexandre Julliard June 8, 2007
by Alexandre Julliard June 8, 2007
June 8, 2007
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H. Verbeet : wined3d: Pass NULL for the stateBlock parameter to shader_get_registers_used() in IWineD3DVertexShaderImpl_SetFunction.
by Alexandre Julliard June 8, 2007
by Alexandre Julliard June 8, 2007
June 8, 2007
1
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June 8, 2007
1
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James Hawkins : msi: Use fetch_int to reduce code duplication and access to table data.
by Alexandre Julliard June 8, 2007
by Alexandre Julliard June 8, 2007
June 8, 2007
1
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James Hawkins : msi: Reduce the amount of code that directly accesses table data.
by Alexandre Julliard June 8, 2007
by Alexandre Julliard June 8, 2007
June 8, 2007
1
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June 8, 2007
1
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June 8, 2007
1
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